![]() Advice on creating your own time-hopping series, including optional rules, suggested power levels, and temporal dangers that lie along the way.Tips for deciding how time travel works in your campaign, complete with the consequences and hazards of meddling. ![]() A brief history of time travel, and an overview on the structure of time and how it functions in the Earth-Prime setting.The Time Traveler’s Codex is a supplement for Mutants & Masterminds, Third Edition that launches heroes into the fourth dimension. Time travel opens up new potential just as much as blasting off into space, with the convenience of all the major players and events already being written for you! With time as a canvas, you can pump up the grim or gonzo in your adventures, or build a whole campaign around protecting not just the world, but everything that has happened or ever will happen! Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven’t committed.
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